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Dealing with Toxicity in Tower Rush Games
In a game devoid of text or voice chat during live matches, communication between players is restricted to a carefully curated selection of animated emotes.
Spamming a laughing king or a yawning princess the exact millisecond you destroy an opponent’s tower is a deliberate tactic designed to cause emotional distress.
Weaponized Cartoons
‘BMing’ or Bad Manners is the practice of using emotes specifically to mock an opponent after they make a mistake or lose a match.
A tilted player will often overcommit elixir trying to instantly destroy your tower in revenge, leaving them completely vulnerable to a simple counter-attack.
- Crying when you are actually happy might trick the opponent into thinking you made a mistake.
- Be a good sport.
- Don’t buy expensive emotes just to be toxic.
Protecting Your Sanity
Fortunately, developers eventually realized the massive toxicity problem and implemented the single most powerful defensive tool in the game: the Mute button.
When you play muted, the opponent is reduced to nothing more than a silent, predictable AI; they lose their human ability to annoy you.
| Emote Category | Intended Use | The Reality |
|---|---|---|
| The Laughing King | To celebrate a funny, chaotic moment where both players made silly mistakes | Spammed relentlessly when destroying a tower to mock the opponent’s defensive failure |
| Sad Emote | To express genuine sadness when you make a bad play or realize you are going to lose | Used sarcastically after you easily defend a massive push to say “Aww, are you sad your attack failed?” |
Beyond the Cartoons
Ultimately, how you react to a dancing cartoon goblin says more about your emotional control than your gaming ability.
The best revenge is not spamming a louder emote.
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- Adres Luttelgeest
